"Failing to reach a high score results in no stars being awarded, which works as a currency system for unlocking the next level."Ĭlassic mode caters more the player’s own choice while still delivering on a rewarding experience. Being more compartmentalized and differentiating somewhat to how the levels are played. Classic mode takes the objectives seen throughout the levels in the adventure mode and iterates on what they offer. While local co-op and online mode are at best identical to one and other, it’s the Classic mode where things change up slightly from the adventure, as well as being where the co-op based modes spawn from. Outside of the Adventure mode there’s also Classic mode, online-play, and local co-op as previously mentioned. While a great majority of games would have this feeling of being tedious and repetitive, as well as being some what frustrating, due to the nature of Geometry Wars being challenging and competitive with it’s use of leaderboards, high scores, and local co-op play, the addiction that the game provides fuels the player’s confidence and encourages them to play on. Should the player be in a position of not owning enough stars, the replayability as well as the excitement for replaying past levels will be required to rack up more. Failing to reach a high score results in no stars being awarded, which works as a currency system for unlocking the next level. "All of this wrapped in what is best described as an explosive light show that take cues from Tron and just about any other medium that illustrates a digital world, and you can be sure you're in for some fun."Īdventure mode works on a time-based countdown system in which the player must defeat as much enemies as possible, while achieving one of the three high scores presented. The Adventure mode serves as the game’s main objective mode, in which players progress through the game’s fifty-plus levels working towards high scores and earnings, while engaging in boss fights. It provides player variety in tackling enemies, it delivers a means to player progression, and it just makes sense to a game where everything runs on the basis of high scores and leaderboards, as well as player reputation and skill. Everything within this aspect of the game holds purpose. What’s great about the use of perks in this game is that nothing feels tacked on or thrown in just for the sake of variety that players would rather do without. Power ups are also placed on the map that work in similar ways and they do well in changing aspects of the gameplay, while providing the player variety. These come in the form of spawning black holes, increasing firepower, raising player defence, and collecting additional points from fallen enemies. As the player progresses throughout the game and defeats the bosses, upgrades and additional weapons that which are rather like perks will become available for the player to take advantage off. What sets these tougher enemies apart however are their abilities to transform their shape, use shields, and spawn smaller enemies. The game also features great variation enemies. "Geometry Wars is essentially what you would end up with if you cross-bred Defenders, Star Castle, and Galaga, then propelled it 33 years into the future." The player’s a ship, there’s drones to defeat, it’s addictively challenging, now beat your high score.Īll of this wrapped in what is best described as an explosive light show that take cues from Tron and just about any other medium that illustrates a digital world, and you can be sure you’re in for some fun. There’s no storyline, no meaningful characters, and no realistic graphics.
Everything about this title says modern retro done right. Geometry Wars is essentially what you would end up with if you cross-bred Defenders, Star Castle, and Galaga, then propelled it 33 years into the future. There’s nothing about this game that says “I’m a pushover”, instead what it actually does is come out and say “ Hey! I may be easy on the buttons, but I’m also pain to master.” And in my opinion that is exactly what a videogame should set out to accomplish before even considering anything else. The game is built primarily around two things. Everything that the game sets out to do it does so in a manner that’s useful, visually appealing, and holds purpose within its gameplay mechanics and level design that encourages the player to push on with the upcoming levels. If someone was to ask me “What is a videogame?” then there’s a high chance I would sit them down and have them play Geometry Wars 3. Geometry Wars 3 is a game that knows exactly what it is and it doesn’t make any false attempts at being anything that it’s not.